Wednesday, December 18, 2013

Context-Awareness in a "Smart" World

Having recently completed a self-directed studies research project on context-awareness media in education with Dr. David Vogt, have accumulated a substantial amoung of knowledge in the cutting edge development of "smart" technologies.  Smart technologies using context-awareness is really about how machines can "talk" to each other.

What do self-driving automated cars have to do with context-awareness technology? While California recently passed the self-driving car bill, the concept of the self-driving automated car has been the fascination of engineers since the early 1930's, as revealed in this 1934 Popular Science Magazine.

Simone Fuchs, Stefan Rass, Bernhard Lamprecht, and Kyandoghere Kyamakya from the University of Klagenfurt have done extensive research on context-awareness and driver assistance systems (DAS). In their 2006 paper, "Context-Awareness and Collaborative Driving for Intelligent Vehicles and Smart Roads," the authors assert that a context-aware system is one in which there is a constant exchange of information that is generated by and for other vehicles, or "inter-vehicle collaboration" (Fuchs, et al., 2006). http://youtu.be/b_m8DqTlOLE In a way, this is already happening on a small-scale with current "self-parking" cars.

 In 2006, when the Lexus LS 460 was unveiled at Detroit's North American International Auto Show, the vehicle and its ability to parallel park itself was very a novel concept and it generated instant media buzz. A number of car manufacturers have rolled out their own self-parking systems, which guide cars into parking spaces with little help from the driver. 
  • A number of companies and research organizations have developed working prototype autonomous vehicles, including Mercedes-Benz, General Motors, Continental Automotive Systems, Autoliv Inc., Bosch, Nissan, Toyota, Audi, and Google 
How Self-Parking works 
The self-parking system accesses the car park's management system in order to find and allocate a free parking space and transmit the route to the car. The system uses context-awareness technology in order for a "driver-less" car to function. 
  • The Advanced Parking Guidance System (APGS) for Lexus models in the United States is the first production automatic parking system 
  • Since most modern car parks have more than one level or are underground, GPS-based positioning is not really an option, so instead the management system uses Wi-Fi to transmit the route. 
  • Computer processors which are tied to the vehicle's (sonar warning system) feature, backup camera, and two additional forward sensors on the front side fenders. 
Sonar park sensors include multiple sensors on the forward and rear bumpers which detect obstacles, allowing the vehicle to sound warnings and calculate optimum steering angles during regular parking
These sensors in addition to the two additional parking sensors are tied to a central computer processor, which in turn is integrated with the backup camera system to provide the driver parking information
The representative box on the screen correctly identifies the parking space; if the space is large enough to park, the box will be green in color; if the box is incorrectly placed, or lined in red, using the arrow buttons moves the box until it turns green

The Social Seven Criteria 
But how do we define what is context-awareness, as oppose to something like location-based media?   Using a framework to better understand context-awareness, I chose Peter Semmelheck’s “Social Seven” criteria to help us examine the multiple layers that construct a context-aware environment.  Like a taxonomy, the social seven helps us define the characteristics of "smartness."  
Level 1 - Identity - Each driver is unique and has his or her own mobile phone; each car is assigned a unique identifier.
 Level 2 - Discoverability - Each car that enters the parking lot has sensors that automatically connect it to the system.
Level 3 - Presence - Visual and audio cues coming from the mobile will alert users that they are connected to the system.
Level 4 - Activity - There is constant communication flowing between the mobile phone app, the sensors in the car, and also the parking lot's main processor. Level 5 - Status - As the car is shifting gears and into driving mode, the central computer dashboard indicates activity is happening during the sequence of events. Level 6 - Access - Drivers must first user their mobiles to log-in to the system in order for the car to access the system (and vice versa).

Level 7 - Privileges - There is a level of control that mobile transit users can set using their mobiles so that they can let the system know how much "context" about the traveler is necessary.

The Future? Google Car The self-driving car's autonomous mechanisms are for the large part developed for Google by Stanford's Sebastian Thrun. The Google Car's underlying technologies consist of the Doppler radar and the remote-sensing laser LIDAR used in conjunction with optical sensors and General-purpose computing on graphics processing units (GPGPU) processing to feed data into machine learning systems that are programmed to identify threats.

For example, if a live object leaps out into the road, the Google Car's ABS brakes are automatically applied to help the driver steer around danger – or at the very least, reduce the risk of harm to the driver and passengers by pre-arming airbags and other safety systems.

The autonomous self-driving car has much potential, and its early prototypes of self-parking is immensely exciting. Yet the self-parking car that finds its own space in a vacant parking stall is by no means a social machine. The context-awareness technology is employs, using sensors so that machines can communicate with each other so that navigation can happen is a transformative educational process where drivers will have the opportunity to rethink and "re-learn" how to communicate with other drivers socially while on the road.

The eminent cognitive scientist and HCI researcher Donald Norman has long argued that designers tend to focus on technology, attempting to automate whatever possible for safety and convenience (Norman, 2009, 5). However, such "intelligence" is limited as no machine can have sufficient knowledge of the factors that go into human decision-making - the "intelligence" is in the mind of the designer. As Norman puts forth, learning to "read" machines is in fact a critical part of creating smart machines. The "smart" is really at times a misnomer.

Friday, December 13, 2013

Augmented Reality in the Library


Although still in its embryonic stages of use in libraries, museums, and art galleries, augmented reality has really taken off in the entertainment industries. For example, the British multinational grocery and general merchandise retailer Tesco is using mobile technology to enable customers to scan quick response codes and look through a virtual catalog to view some of the food range that it has to offer, in addition to their collection of decorations and gifts. All of the items that are available in that catalog and in the store are also available online at the store’s official website. 

It gives consumers the chance to click and purchase the items that they want so that they can pick them up without a shipping charge at their local Metro store by the next day. Of course, the Christmas window display isn’t just designed to be a shopping experience for mobile users. This type of use of QR codes and augmented reality technology is becoming increasingly popular and has drawn a great deal of attention to retailer displays in the U.K. and many other places around the world.

I've had an opportunity to test out Layar, an augmented reality (AR) app - and found it a useful tool for highlighting the Irving K. Barber Learning Centre’s eighty-eight year history as the Main Library using UBC Library’s digital collections.   Patrons using their smartphones or iPads can view the current Wall of Recognition and see the wall "come alive" with archival images and videos of students and alumni talking about their experiences in the building - past and present.

In 2010’s Horizon Report, AR is forecasted as an important technology in two to three years time. While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone.   This is an exciting development, but it's still taking its time in libraries - as of yet, it's still an "emerging" technology that has yet to meet the tipping point.

Wednesday, October 02, 2013

3D-Printing + The Internet Of Things = Future of Things



Carnegie Mellon and Microsoft Research may bring 3D printing and the Internet of Things together without the limitations of RFID or visual encoding. Using 3D printing, researchers are looking at building unique three-dimensional codes right inside the material of the object.

What could that mean?  The ability to directly embed readable codes directly within objects that any object created in such a fashion could immediately be a part of the Internet of Things (I've discussed the IoT in the past, too). The example used by Carnegie Mellon's Karl D.D. Willis for the InfraStruct project was a robot equipped with a terahertz scanner that could seek out and find an encoded object.

That might be a vacuum cleaner trying to avoid some toys on the floor, or a factory robot seeking the exact part it needs to deliver to the assembly line. For all kinds of robotics applications, that kind of functionality would be phenomenal.

Brian Proffitt from Read Write Web believes envisions this kind of scanning technology could be used for the printed-on-demand medical devices.  Can you imagine a day when an object can be manufactured within minutes right at the healthcare facility, instead of waiting for days to get the device delivered from a factory?  I can - but first let's look at how the IoT can think.

Saturday, September 21, 2013

Black Code: Inside the Battle for Cyberspace - Ron Deibert at The Citizen Lab



Ron Deibert conducts some of the most provoking and controversial research around today in academica. His area of study extends beyond the international relations diplomacy to digital cyberspace all around us.  And it is all around us: we depend on it for everything we do.  Business, governance, and social relations around a planetary network rely heavily on the Internet. Ron Deibert, one of Canada's leading expert on digital technology, security, and human rights, reaches far into the dark corners of the hidden Web, and examines how seemingly powerful but mostly invisible agents are scrambling for control.

Deibert's Citizen Lab at the University of Toronto has been an innovative hub of excavating cyber criminal activities at the intersection of Information and Communication Technologies (ICTs), human rights, and global security.  "Cybergangs" such as Koobface have made social media their stalking ground, and that is where the Citizen Lab comes in.  Deibert's work at the Munk School of Global Affairs has completed some amazing findings, and its results form the foundation in the recent publication of Black Code: Inside the Battle for Cyberspace.  

Drawing on the first-hand experiences of one of the most important protagonists in the battle — the Citizen Lab and its global network of frontline researchers have spent more than a decade cracking cyber espionage rings and uncovering attacks on citizens and NGOs worldwide — Black Code takes readers on a fascinating journey into the battle for cyberspace.   It reveals how governments limit as much as possible how much is revealed about its surveillance and digital espionage wars with cyber criminals.  We only know partially the inner workings of Koobface, one of the deadliest computer worms out there that targets social networks, even though much of it has been researched thanks to government interference.  

Ron Deibert's background is equally fascinating as the work he conducts as an academic researcher.  Born and raised in the blue-collar Eastside Vancouver in 1964, Deibert was an occasional delinquent and mildly struggling student whose application to study journalism at community college was rejected. 

Interestingly, graduate studies in international relations at Queen’s University followed along with a fortunate encounter with a sympathetic professor who helped him secure a place in the doctoral program at the UBC Political Science department after being rejected on his first try.  A fledgling student with a fuzzy focus on what to write his dissertation on, Deibert eventually realized that information technology, particularly the nascent Internet, would revolutionize world politics and change his life.  The rest is history, of course.

Recommended Reading:
Koobface: Inside a Crimeware Network by Nart Villeneuve, with a foreword by Ron Deibert and Rafal Rohozinski. [Link]

Tuesday, September 17, 2013

The Vancouver Police Museum and Immersive Programming


The Vancouver Police Museum, the oldest police museum in North America, is one of my favourite visits in the city of Vancouver, BC.   Long considered one of the best police museums in the world by the International Police Association, is looking for a Foreign Language Programmer.  It's a wonderfully creative position and certainly one which I haven't seen before in public programming.  The Vancouver Police Museum's public programs are ranked among the best in the city by Yelp.com, and canoe.ca rated the museum's Sins of the City program one of the World's Ten Best City Walks.

Through its expansion of programs, museum is striving attract more foreign visitors, primarily from Europe (hence the German language requirement).  It is seeking an organized, motivated and creative individual to join its team, and will take the lead in transforming current English-based programs and literature, initially into French and German, and later into other European languages.  The Foreign Language Programmer will play a leading role in marketing the museum and its programs to European visitors, and have a clear voice on the museum's vision of public programs.   It's worth taking a look.

Thursday, August 22, 2013

From Open Stacks to Open Access - the Long History of University Libraries

Image courtesy: University of Idaho Library
Though difficult to imagine, the concept of the modern library with open stacks fully flushed with mass collections for faculty and students to browse through.  For much of the twentieth century, most academic research libraries functioned with "closed stacks", meaning staff had to retrieve materials as users requested them, so the loans and periodicals desks were busy as you can see from the image above.

It really wasn't until the 1970s that research libraries began to alter its relationship with its users. Shill's 1980 report in the College and Research Libraries is one of the earliest and foremost studies done on the impacts of open stacks.  Although the utility of open stack systems has been widely debated up to that time (there were some that still held back on "opening" up their collections), not much empirical research relevant to the so-called controversy was available until Shill's work.

Using circulation, book availability, and search and library-use statistics of the main library at West Virginia University, major elements of the direct access debate were tested in a six-year study of the library that has recently undergone the transition from closed to open stacks in 1976.   The thinking at the time was that closed stack arrangements conserved shelf space and made detailed subject classification unnecessary.


Shill's findings disproved the conventional assumption at the time of a zero-sum game in which open stack systems would increase circulation to the detriment of book availability.  West Virginia University Library's three-year period revealed that was simply not the case; rather, a sharp increase in building occurred.  In fact, as the data reveals in Table 1, patrons actually used the library more with the novel idea of allowing them to physically access the books all by themselves.

This flashback is an example of how far the library has come in a relatively short amount of time.  Now the library world has moved beyond the physic collections, and is grappling with the notion of open access.  Academic librarians push hard for faculty and student research to be widely accessible for the online world.  I'm especially looking forward to this year's Open Access Week because we've finally reached the sixth year.  (It's felt longer!)

For more reading:


Shill, Harold B. "Open Stacks Library Performance." College and Research Libraries 41.3 (1980): 220-26. [Link]

Rovelstad, Mathilde V. "Open Shelves/Closed Shelves in Research Libraries."College and Research Libraries 37.5 (1976): 457-67.

Thursday, July 04, 2013

What Are Innovative Early Adopters Doing with 3D Printing in Libraries?

3D Printing at Rodgers Library 
Like a computer printer, a 3D printer processes directions from your computer and “prints out” those instructions. However, instead of ink on paper it prints in plastic and silicon – for those curious, even chocolate and frosting. Libraries have a central role to play in this emergent technology. In its position as a nexus for research on university campuses, academic libraries should function as universal access points for these technologies.

By offering 3D scanning technology,  libraries can use this technology internally for archival purposes whie also opportunities for self-education and lifelong learning for its students and faculty. For instance, Engineering and architecture students can create and manipulate 3-D designs in programs like AutoCAD in order to print inexpensive prototype versions of their designs, which they can review and rework as they see fit.  Can you imagine the possibilities of this technology?  What libraries are innovative in the area of 3D printing? Here are some early adopters:

Dalhousie Libraries - NextEngine 3D scanner and a MakerBot Replicator 3D

Dalhousie Libraries combines the NextEngine 3D scanner and MakerBot Replicator 3D printer. Since a higher end 3D scanner was already available in the engineering department, the NextEngine 3D scanner was a good starting point for other Faculties interested in experimenting with the technology. The NextEngine 3D scanner also allowed the various museums, archives, and the art gallery on campus to digitize various items from their physical collections.

Fayetteville Free Library - the Fab Lab

The Fayetteville Free Library, in Fayetteville New York, has opened the FFL Fab Lab where they offer diverse DIY (do-it-yourself) programming ranging from creative writing, book making, 3D printing and have free access to 3D printing technology.

3D Printing Studio at The University of Alabama Libraries

UA Libraries uses a Bits from Bytes (BFB) 3D Touch double head printer for its 3D Printing Studio. In its workshops, workshops, users have came from various departments such as Art, Engineering, Chemistry, Physics, Biology and English. Studio location, implementation of a two-step training process, and independent user operation have all contributed to making the UA Libraries 3D Printing Studio
a successful pilot project.

Recommended Reading and Resources:

Groenendyk, Michael. "A Further Investigation into 3D Printing and 3D Scanning at the Dalhousie University Libraries: a Year Long Case Study." (2013). [Link]

Heater, Brian. “The shape of things to come: A consumer's guide to 3D printers.” Endgadget. Jan 29th, 2013. [Link]

Ratto, Matt, and Robert Ree. "Materializing information: 3D printing and social change." First Monday 17.7 (2012). [Link]

Scalfani, Vincent F., and Josh Sahib. "A Model for Managing 3D Printing Services in Academic Libraries." Issues in Science and Technology Librarianship (2013). [Link]

Tweney, Dylan. "DIY freaks flock to hackerspaces worldwide." Wired, March, available at: www. wired. com/gadgetlab/2009/03/hackerspaces/(accessed September 24, 2012) (2009). [Link]

Monday, June 24, 2013

Gesture-Based Computing Technology Comes in Leaps and Bounds



The Horizon Report 2012 had accurately forecast that gesture-based computing would be an important technology to watch out for.   Although gamers are already familiar with Nintendo Wii and Microsoft’s Kinect system extend  that to hand and arm motions, or body movement, these first-generation technologies were often clunky and had limited movement and mobility.  Gesture-based technology (also known as motion control) is much more than just gaming as it promises to revolutionize the way we interact with computing technology.

One of the earliest companies coming out of the gate is Leap Motion, which has designed and will be launching a device that allows users to bring “motion control” to their computers.  How will it look?  Perhaps similar to how Captain John Anderton managed multiple computer screens using motion control in Minority Report.  Imagine that we could be seeing the end of the keyboard and mouse.

As Leap Motion becomes reality using a small box the size of a matchbox to handle motion control technology, users can navigate on their screens by waving their hands in the air, and launch and play games on PCs without ever touching the keyboard or mouse.  A sensor is placed on his desk in front of the screen and connects via USB. Once connected, gesture-based computing allows users to engage in virtual activities  with motions and movements similar to what they would use in the real world, manipulating content intuitively.

What type of learning applications can gesture-based computing be useful for?  In medicine, for example, gesture-based motion control enables virtual autopsy using a multi-touch table. Detailed CT scans can be created from a living (or deceased person) and transferred to the table where they are manipulated with gestures, allowing forensic scientists to examine a body, make virtual cross-sections, and view layers including skin, muscle, blood vessels, and bone.  Can you imagine what libraries and museum collections can do by adopting gesture-based computing?

More Resources:

Neßelrath, R., Lu, C., Schulz, C. H., Frey, J., & Alexandersson, J. (2011). A Gesture Based System for Context–Sensitive Interaction with Smart Homes. In Ambient Assisted Living (pp. 209-219). Springer Berlin Heidelberg. [Link]

Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Ludgate, H. (2013). NMC Horizon Report: 2013 Higher Education Edition. [Link]

Maiti, A. (2013, February). Interactive remote laboratories with gesture based interface through microsoft kinect. In Remote Engineering and Virtual Instrumentation (REV), 2013 10th International Conference on (pp. 1-4). IEEE. [Link]

Mistry, P., & Maes, P. (2009, December). SixthSense: a wearable gestural interface. In ACM SIGGRAPH ASIA 2009 Sketches (p. 11). ACM. [Link]



Friday, May 31, 2013

Winnipeg Public Library's Millennium Library

I recently had a chance to catch a tour of the magnificent Millennium Library, which is the main branch of the Winnipeg Public Library during the Canadian Library Association 2013 Conference.   Quite impressed with the size of the collection as well as architecture of this library, I decided to do research on this main branch of the library system after having attended the presentation of Kimberly Parry, now the Outreach Services Librarian at the Winnipeg Public Library, on "Getting Graphic in Consumer Health" and her previous experience of building and promoting a consumer health graphic novel collection.   Upon entering the Millennium Library, I was astounded at the diversity and public-friendly spaces and signage of the library's space.   Here are some facts about this library:
  • Redevelopment of this main branch involved the addition of 40,000 square feet of new space, construction of a new fourth floor and renovations throughout the existing 110,000-square-foot library
  • Aboriginal Reading-in-the-Round with welcoming spaces for the city's large Aboriginal population 
  • Art exhibition space along the Carol Shields Auditorium, Buchwald Room, Anhang Room space
  • Millennium Library Park - Finished only in 2012, the park is a rebuilt plaza on an artificial wetland aerated by a pair of windmills, a wooden walkway built out of sustainably farmed wood, birch trees planted in deep pots, two new pieces of public art, and low fences and a raised floor







Saturday, May 11, 2013

Being Decisive in 4 Steps

As librarians, decision-making is an ubiquitous part of our profession.  Whether it is systematic review searching on databases, collection purchases, staff hiring, or building renovations, we are constantly synthesizing information to derive at making a decision.  The Heath Brothers (Chip and Dan) have done it again in Decisive with another immaculately written book that is both practical and entertaining to readers.  In this book, the authors reveal that much of human decision-making is hindered by biases and irrationalities.  Not only are we often overconfident, we trust self-fulfilling instincts while getting distracted by short-term emotions.  I certainly enjoyed learning more about how to re-focus my lens when making decisions myself.  So I thought I'd share with you all the Heath's four-step plan to making better decisions:

Widen Your Options - Often we have a narrow frame and do not widen our options which are more plentiful than we think.  When we take out the binary "yes/no" options, we realize we actually have more options than we think.  In fact, find someone who's already solved your problem for an answer.

Reality-Test Your Assumptions - Because we naturally choose self-confirming information, we should discipline ourselves to consider the opposite of our instincts.  While we trust customer reviews on products and services, we usually don't do the same with our personal lives.  We often trust our "insider" view rather than the objective "outside" view enough.  To gather the best information, we should "zoom out and zoom in" (outside view + close up).  Rather than jumping in head-first, we need to make small steps to test-run our theories and instincts.  

Attain Distance Before Deciding - Because we often make decisions based on emotion, we should distance ourselves which could come from an observer's perspective such as asking "What would I tell my best friend to do in this situation?"  Another strategy is the 10/10/10 which focuses us to consider future emotions in 10 hours/10 months/ 10 year intervals so that we can detach ourselves from the short-term while looking at the bigger picture in the long run.  

Prepare To Be Wrong - Because the future is not a single scenario or finish-line, we need to bookend our future and prepare for multiple results -- both good and bad.  By preventing the autopilot syndrome which often happens when leaving past decisions unquestioned.  By setting "tripwires," we automatically have triggers that tell us when to be alert even without our consciously knowing it.


Saturday, March 23, 2013

Higher Education: Blended Learning, Flipped Classroom, and MOOCs

Massive Open Online Course (MOOCs) has been dominating discourse in academia the past year, and is only going to continue to heat up.  The major question for MOOC providers and universities alike in the coming years will be whether or not these courses will be recognized for transfer credit in higher education.  While there has only been discussion on this topic with no on-campus university publicly acknowledging that they will begin accepting these courses in the near future, some academic administrators have proposed a role for MOOCs within traditional higher education.   What that role is depends on whom you ask.  For example, one Stanford University Vice Provost for Online Learning John Mitchell envisions substituting traditional lectures with MOOCs so that on-campus time is spent collaborating and discussing rather than lecturing.  Commonly referred to as the "flipped classroom," this is already happening with some university classes that integrate webcast lectures.  Another possibility is integrating MOOCs into the university admissions process, namely using them in high schools.  As MOOCs gradually integrate into university curriculum, changes will be aplenty.   Currently, there are three major institutions looking to re-envision how MOOCs will be used in universities.  Although still quite early in experimentation, they do pose questions for faculty and academic libraries: what role will they play in this transition?

EdX:  A non-profit company created by Harvard and MIT, it hosts nine online courses mirroring on-campus courses taught by these universities.  Although its courses concentrate in the "hard" sciences of computer programming, artificial intelligence, and quantitative methods, plans are underway to add social science and humanities courses to the platform in the coming months. While courses differ in their exact approach, generally students view prerecorded lectures, complete embedded exercises, and submit assignments for grades within a designated timeframe for course completion. Certificates of completion from EdX are awarded to students, but they do not receive transcript credit from the university offering the course.

Udacity: A for-profit company founded by former Stanford Professor Sebastien Thurn, this institution has offered nineteen courses that have been developed by a team of four scholars, focusing on the hard sciences of computer science, physics, and statistics among others.  Once completed, students receive a certificate of completion from Udacity, as well as designations of "Accomplishment," "Accomplishment with Distinction," and "Accomplishment with Highest Distinction" based on their performance and involvement in the course. One of the most unique elements of completing a MOOC from Udacity is that students can elect to have their resume distributed to Silicon Valley companies looking for candidates with programming and quantitative skills.

Coursera: Currently offering more than 200 courses covering a range of subjects, this for-profit company hires faculty representing over thirty universities, including Princeton University, Stanford University, University of Pennsylvania, Duke University, and the University of Virginia, to create its courses.  While certificates of completion are awarded, transcript credit is not recognized by any university.

Recommended Reading

The Professors' Big Stage by Thomas Friedman [Link]

What do Librarians Need to Know About MOOCs? [Link]

Are You MOOC-ing Yet? A Review for Academic Libraries [Link]

For Making the Most of College, It's Still Location, Location, Location [Link]

Tuesday, March 19, 2013

Assignment #1 - MARC Records


010 - 2013012755 (Library of Congress Control Number)
020 - 9780393082876 -(International Standard Book Number, ISBN - softcover)
020 - 0393082873 (International Standard Book Number, ISBN - hardcover)
100 - Townsend, Anthony M., | d 1973
245 - Smart cities: big data, civic hackers, and the quest for a new utopia (Title Statement)
250 - First Edition (Edition statement)
260 - New York | Chelsea House | 1986. (Publication, distribution, etc.)
300 - 384 pages; | c 24 cm (Physical description)
520 - Urbanist and technology expert Anthony Townsend takes a broad historical look at the forces that have shaped the planning and design of cities and information technologies from the rise of the great industrial cities of the nineteenth century to the present. A century ago, the telegraph and the mechanical tabulator were used to tame cities of millions. Today, cellular networks and cloud computing tie together the complex choreography of mega-regions of tens of millions of people. (Summary, etc. note)
650 - City planning | Technological innovations (Subject added entry -- Topical term)
700 - Townsend, Anthony Miller (Added entry -- Personal name)

Possible Personal Reflection Questions:




Sunday, March 03, 2013

Why Enterprise 2.0 Is Not Social Media

As a critic of social media and all its glorious benefits, BJ Mendelson is an ideal individual as he comes from the point of a view as a journalist who examines the "hype" of social media.  While some commentators have reacted negatively to Mendelson's controversial premise in Social Media is Bullshit that social media marketing is not only customized for enterprises, but also marketing authors are scam artists making money while not offering anything of value; in fact, social media marketing does not even work unless you have a multi-million dollar budget and a healthy media presence.  Mendelson makes no qualms in his expose of social media and he pulls no punches on the industry's icons such as Seth Godin, Gary Vaynerchuk, Chris Brogan, and Robert Scoble.   At the heart of Mendelson's message is the central concern that capital enterprise has manipulated the communicative and collaborative value of social media.   How flawed is social media enterprise?  Here are some key themes:

1.  Offline matters more than online - Trying to make millions off a niche platform on the Web is not a good idea.  It's rare when it happens, and most those who do try are merely salesmen who got lucky because they were at the right place at the right time, had the right connections in the industry, and got backing from the media.

2.  Longtail is misleading - It's a terrible business model if you're not a media outlet.  Niches must have enough of a critical mass behind it to support your business.  Most don't.

3.  Viral is Driven Offline, not Online - 99% of viral videos are driven by real-world connections, traditional media, corporate support, and established celebrities.  It's like getting struck by lightning - it happens, but it's rare.  Making something go viral organically is not as easy as social media experts try to frame it

4.  The concept that merely posting something online people will see it is false.  YouTube videos generally are unwatched and most websites go unnoticed.  It's just too much out there.

5.  Metrics like "engagement" and "awareness" are misleading.  Social media metrics usually do not mean anything.  People who rave about metrics with promises of "ROI" have no solid proof that it can be easily replicated, unlike TV ratings which correlate to high ratings.  Large corporations use social media merely as promotion; it's usually viewed as a loss leader than a money-maker.

6.  Cyberhipsters get defensive by calling detractors "dinosaurs" - People who are confident in what they know will sit down and have a conversation with you that doesn't involve outrageous superlatives like "engage or die."  Sales tactics involve making people feel left out if they don't adopt the latest platform are so effective.  Most of the time, they don't know what they're talking about.

7.  Social media platforms are bad for business - For example, Twitter is useful for cosmopolitan cities where strangers can be connected within a short distance and where it is difficult to break out of anonymity

8.  Those who sell you on the idea of "influencers" are usually influencers themselves.  Your presence on different platforms is redundant.  If it is a good idea or a product, people will do the work of sharing it for you

9.  Analysts repackage what they've read elsewhere and then sell it at outrageously marked-up prices.  If the analysts are saying it, it's likely too late to be ahead of the curve.  Selling insight is an updated version of the infamous snake oil salesmen.

10.  The 1% rule - 99% of users of the web are anonymous.  The minority of users do the majority of the talking on the Web while the rest of us just listen or lurking.

Saturday, February 09, 2013

Selling, Communicating, and the Pixar Method

Daniel Pink's To Sell is Human: The Surprising Truth About Moving Others is a fascinating look into the "art" of moving people.  Using a mix of social science, survey research, and rich stories, the book shows that white-collar workers now spend an enormous portion of their time persuading, influencing, and moving others. Then it reveals the personal qualities and specific skills necessary for doing it better.  What I found most profound about this is the keys to moving people, which really isn't just "sales" but more of thoughtful communication: such as rhyming; questioning; one-word pitch; and of course, the "Pixar Pitch."   What Pink argues is that in our knowledge-based, information economy - jobs have become more elastic and entrepreneurial.  As a result, anyone from doctors to accountants to teachers need to "sell" and convince more than ever.  (Librarians?  Information professionals?  A lightbulb moment for me here.)   This is a highly engaging and energizing read and I highly recommend you flip through the pages and take a look for yourself  In our knowledge economy, one that relies on connecting more than ever whether it be in-person or online, the ability to clearly and buoyantly communicate is critical.

Friday, December 28, 2012

e-Paper of the Future?



It's almost 2013, and with that, I wish everyone sincere wishes to a wonderful new year.  Although not quite 2013 yet, the tenth edition 2013 findings from the New Media Consortium Horizon Project is out. The report identifies and describes emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Twelve emerging technologies are identified across the horizon over the next one to five years.

Flexible Displays is one technology I'm highlighting here.  Organic light emitting diode displays (OLED), which first entered the mass market in 2004 is different from traditional glass-based LCD units as OLED displays are manufactured on thin, pliable plastics, prompting the term "flexible displays.”  The arrival of the world’s thinnest OLED display in 2008 by Samsung introduced a screen that was pliable and could easily be folded — features that gave rise to the ideas of unbreakable smartphones and bendable tablets. By 2009, popular news outlets including CBS and Entertainment Weekly were including “video in print” inserts in smaller circulations of their magazines, demonstrating the new technology. Opportunities offered by flexible OLED screens in educational settings is now being experimented for e-texts, e-readers, and tablets.  Flexible displays can wrap around curved surfaces, allowing for the possibility of smart tables and desks!

What is the relevance for Teaching, Learning, Research, or Creative Inquiry?
  •  Flexible screens can easily be attached to objects or furniture, regardless of their shape, and can even be worn — making them far more adaptable and portable than standard computer screens and mobile devices.
  • Prototypes for flexible displays in the form of “e-paper” that can be crumbled up and discarded just like real paper.  This will be revolutionary to e-book publishers, librarians, and others to reimagine how digital textbooks and e-readers are produced and delivered with inexpensive low-cost e-reading devices (on paper!)  


Monday, December 24, 2012

The Weightless Economy According to Chris Anderson



Best known for his coinage of the "long tail" and then the "free economy," Chris Anderson editor of Wired magazine is at it again with his latest innovation: the "maker."   We're in the midst of a 'new industrial revolution,' -- the first one took off in Britain between 1700 and 1850 with factories and industry mills; the second one was in 1850 to the 1920s with the T-Ford Model assembly line and the Taylor's scientific management.   The Web has allowed for a do-it-yourself (DIY) model that's paved the way for a 'weightless economy' in which trade is intangible information, services, and intellectual property rather than physical goods - literally realizing Marx's assertion that "all that is solid melts into air."

Makerspace should be a key term in 2013 and beyond.   Digital experts such as Don Tascott has discussed elements of this in Macrowikinomics but Anderson furthers the boundaries of the digital into the physical arguing that entrepreneurship can be democratized and opened up to anyone with an internet connection.  But why stop there?  Makerspaces can exist in learning and education.   The blogosphere is already buzzing with early prototypes of makerspaces, including the a recent Forbes article about Fayetteville Free Library's first makerspace lab featuring 3D printers and a hackers laboratory.

Education is the next realm.  Take a look at the website Makerspace, which takes  the makerspace concept and applies it in an educational context. Why not allow educators and students to learn from one another? Makerspace introduces high schools to small-scale, distributed digital design and manufacturing technologies in order to help their students realize the creative potential of cutting-edge hardware and software tools. The goal is to show students that they can have an idea, design it on a computer, and make it into a real object. It supports this goal by designing tools (software and hardware) that are low-cost with interfaces that are powerful, yet intuitive. Its byline is simply:
Building a resource for Educators and Makers working to inspire young people to make projects in art, craft, engineering, green design, math, music, science, technology, and more

Saturday, November 24, 2012

No Shelf Required - e-Books In a Time of Transition

No Shelf Required® is a blog about eBooks, loosely defined to discuss eBooks, audio books, and other digital content found in libraries as well as the technology needed to read and listen to this digital content. Created in 2008 by Sue Polanka, now Head of Reference & Instruction at Wright State University Libraries, the blog has evolved as a forum for librarians and publishers. particularly focuings on the issues, concepts, current and future practices of Ebook publishing including: finding, selecting, licensing, policies, business models, use (tracking), best practices, ebook readers, and promotion/marketing. She recently edited a follow-up to her first book, No Shelf-Required 2, which is a strong compilation of articles dealing with eBooks in this time of transition and uncertainty. In this book, I find a number of thought-provoking issues raised:

Do E-books Bridge the Digital Divide? - The digital divide spans much more than just digital and information literacy -- it also includes the access to hardware and software.  If  we look at the average income of Americans, the disparity between the rich and poor is high.  Access to e-Books is only possible if you have the means of owning e-Readers!  Not everyone has the luxury of broadband internet access; desktop computers, MP3 players, cell phones, and e-Readers.  Many students across North America struggle to print out their research papers at the local public library due to lack of access at home.   This is where libraries come in.  They must advocate avenues for every patron to have access to these new e-book technologies through grants and new government policies - it's happening in other parts of the world. Now it's our turn here in North America.  

E-book Preservation - With e-books as the new rage, and e-Readers coming out by the dozen, we forget that the formats that accompany these e-books are impermanent and will be outdated eventually.  As librarians, how do we maintain and preserve these formats?   How do we sort through the digital rights management?  We're still in the early stages of wading gently through the legal waters of the e-book industry.  Do we just idly wait?  These are issues that libraries will eventually face once e-Readers become obsolete and patrons and customers turn to us for help with their content.

E-book Sea Change in Public Libraries - HarperCollins' Overdrive announcement on February 24, 2011 sent a shock wave throughout the library world.  Although it mostly affected public libraries, HarperCollins' imposition of limiting each e-book to just 26 circulations before it simply disappeared from the library's digital collection was a stark reminder to the library world that publishers are not our friends and the same effects could spill into the academic library hemisphere, too.  While publishers insist that the new cap on e-books circulation is simply to protect sales, it caused some leaders in the library world to respond with some harsh utterances.

Monday, November 19, 2012

Surrey Public Library - Glimpse of the Future


Over the next while, I intend to profile innovative libraries.   Surrey Public Library's City Centre Library branch is the first of a series that I will look at.  


What was once an industrial area, the new City Central branch is built in the new downtown core, and in fact is envisioned to be the community gathering spot as the new cultural and social hub in the city. Built in the vicinity of the local Simon Fraser University, Surrey Place Mall, and City Hall, the library right now stands as an iconic landmark for City Centre.


77,000 square foot library was designed by local architect Bing Thom and features a teen lounge and even classroom space for Simon Fraser University’s Continuing Studies Department.
It's run some innovative programs, including the Living Library in which people were voluntarily "loaned" out as books to library patrons.


The library includes an art exhibition display, featuring local artists in the city of Surrey.

Thursday, October 25, 2012

Chapter on Library Services for Multicultural Patrons

I am really pleased to have co-published with my colleague and friend Ada Con, librarian at the Fraser Vallery Regional Library (FVRL).  Our book chapter "Partnerships Linking Cultures: Multicultural Librarianship in British Columbia's Public Libraries" examines innovative techniques and best practices that libraries have used to engage their libraries patrons and customers, who are often from culturally diverse backgrounds, often as new immigrants unfamiliar to their communities.

Library Services for Multicultural Patrons will be a useful companion to not only librarians, but also educators in cultural institutions of all types who want to better serve the multicultural groups in their communities with easy-to-implement suggestions for collaborative efforts, many rich and diverse programming ideas, strategies for improving reference services and library instruction to speakers of English as a second language, marketing and promotional tips designed to welcome multicultural audiences into their institutions.   We were also fortunate to be able to work with two superb editors Kim Becnel and Carol Smallwood.   Carol Smallwood is a well-established writer and editor, whose upcoming new publication in 2013 will be Bringing the Arts Into the Library (American Library Association, 2013).  Look out for that one, too!

Sunday, October 21, 2012

#Netspeed 2012 Reflections


Having just returned from Netspeed 2012, I feel refreshed in the library profession.  Some great speakers presented, some great ideas exchanged, and superb conversations and connections resulted.  Sponsored by The Alberta Library, a consortium the majority of libraries in the province, Netspeed is considered one of Canada's leading library technology conferences.   I certainly enjoyed my time, despite not knowing what to expect from a local conference.  From the friendly registration table down to the closing keynote from Stephen Abrams, Netspeed 2012 gave me a few epiphanies regarding conferences.  Here are my top 10 recommendations for conference goers:

1.  City - Regardless of the locale, each conference is organized by a group of individuals set on showcasing the city, so make use of the expertise of these organizers and ask questions about places to see, restaurants to try out, and entertainment to check out.  Conferences aren't meant to be holidays - it's work after all.  Rather, they are opportunities to re-energize and enhance the conference experience . . . after the sessions are over.

2.  Make Connections - Make it a habit to converse with as many people as possible, whether it's the hotel concierge, folks on the same elevator, taxi drivers, and of course, conference delegates.  You're job is to learn as much as possible about the conference and also the city.  Why did they choose this city? Find out why.  Try to exchange business cards with at least two conference attendees.  Those connections might be useful in the future.

3.  Take Notes - Document what you're hearing.  Don't just rely on memory.  There's nothing like evidence of your attendance and learning than having it written on paper (or electronic device).  I find that reflecting on my notes and synthesizing what I've heard to what I can apply from these thoughts.

4.  Vendors - I used to find vendors as a supplement to conferences, perhaps as salesmen who support the conference economically in return for floor time.   However, I think that's not quite the approach we should take.  Vendors are full of librarians who speak the lingo, understand the challenges, and have worked with numerous libraries.  Vendors are a great resource for picking up on the latest technology developments in the field, stay abreast of emerging trends, and even create some possible connections for your libraries.  So try to pick up a few brochures and learn about what products and services they offer.  Don't be afraid to strike up a conversation.  Pick up some swag while you're at it.

5.  Prepare Early - Take some effort in preparing to pack for your trip and make sure your luggage has the right clothing for the weather.  There's nothing like a bad conference where you've left your passport or credit card at home on the way to the airport.  Make the conference experience as seamlessly enjoyable as possible by incrementally preparing each day leading up to the big trip and don't leave everything the night before.  Make sure you have your conference session schedule lined up so that you don't have to make the decision on the spot.

6.   Take time for Reflection - There's lots to digest during conferences. Sessions are often empty by midday as attendees are tired out from listening and talking.  Don't fall into the conference burnout trap.  Take time to reflect on what you've been hearing and quietly contemplate on what you can do to apply at your own work.

7.  Don't Rush - There are too many sessions for you to attend, so don't try to do everything at once.  I used to have a habit of session-hopping - spending five minutes here and there - trying to soak up as much as possible, expecting to absorb the conference on my own.  This type of multitasking is not only one version of ADD, it's also detrimentally unproductive.  It goes back to the previous point about preparing ahead of time to really pick the sessions and people you want to see and meet.

8.  Use Social Media - As you can't be everywhere at once, social media is so important in catching up on things you missed.  Don't forget of course share your knowledge and contribute what you've heard or learned to the webosphere.  Blog about it, tweet it using its hashtag, Instagram it.  But don't overdo it, like tweeting every five seconds during a session.

9.  Elevator Speech - Try to rehearse for a one-liner that best represents your work.  Your position will change from time to time as your workflow and projects shift and change.  Very rarely will our work fall static.   Think of a few things you can say in response to the oft-famous question "So what do you do now?"

10.  Share, Exchange, Present! - There's nothing like listening to an uplifting presentation and then enhancing it with your own knowledge through an insightful comment or personal anecdote.  While you're at a particularly great session, start to plant a seed in your own mind in building on it with your own future conference presentation.  Imagination breeds creativity and success.  That's why I think personal attendance at conferences can never be truly replaced by the online experience.  Conferences are meant for ideas to germinate and exchange between real people and human conversations.  So while you're at it, enjoy!

Sunday, October 07, 2012

Happy Thanks Giving, Google


Happy thanksgiving, everyone, from Canada.   Even though it's weeks away from Thanksgiving in the US, it's always important to give thanks to life.   Kudos to Google for coming out with its Dear Sophie.   It's been a year, and it's still as good as when it first came out.

Saturday, September 22, 2012

The Clash of Applegoo

It's really amazing to see the all out war between once former friends.  It's always sad to see how allies can disintegrate into enemies.  That's business, I suppose.  Just before Apple founder Steve Job's passing in 2011, he had realized the impending penetration of the mobile market by his once trusted friends at Google. The once deposed giant of mobiles Apple is now being dethroned by the new rivals Google, and the war is just heating up with the onslaught of lawsuits thrown at competitors by Apple. And vice-versa.

What's incredible is that Apple's victory lawsuit has produced even more dissatisfaction between the two frenemies.  While Samsung is livid that it had lost the case, Apple feels the compensation is insufficient.  What's the source of all this enmity?  Really it stems back to Apple's oligopolistic needs to squeeze out Google (partners of Samsung).  Where Apple once focused on building sleekly designed, Web-enabled devices, Google the benevolent search engine specialized indexed and delivered the Web’s billions of pages to users. The lines are now blurred -- Google (Android) is moving increasingly into the information communications industry and Apple (iPhone) is doing the same in moving into the realms of operating systems. It's hard to differentiate the two -- it will only continue to get fuzzier.   Until the digital world aligns itself, the lawsuits will continue.    In any profession, duplication usually means change is to come.   In the meantime, iPhone 5 has been released.  But looking at the two companies, there seems to be not much differentiation between the two.  Here's a look:

App Store vs. Google Play

Apple’s Siri vs. Google Now

Apple Maps vs. Google Map

Apple Passbook vs. Google Wallet

iCloud vs. Google Drive

Saturday, September 08, 2012

Can GLAM's be the Future of Cultural Institutions?

In 2008, the Cultural Heritage Information Professionals (CHIPs) made a proverbial dent in the world of information professionals.  A jointly sponsored event hosted by the Institute of Museum and Library Services, Florida State University, and the Ringling Museum of Art, library, archives, and museum experts explored the information needs of cultural heritage organizations with a purpose to transcend the traditional boundaries between galleries, libraries, archives, and museums that would better serve the information age.

'Digital convergence’ has been a key theme of libraries, archives, and museums and has had a track record of previous research.  It finally reached a tipping point in 2009 when three influential publications from different professions -- Library QuarterlyArchival Science, and Museum Management and Curatorship --collaborated on special issues examining the areas of convergence for educators and professionals working to meet user needs in libraries, archives, and museums.

These journals are definitely worth a read.  But I think what is critical here is a paved road for cultural institutions.  Daily cuts to budgets everywhere have forced cultural institutions to shut down.  Is it too much to ask that 'digital convergence' has blurred traditional distinctions between galleries, libraries, archives, and museums?   Could the future see art galleries, libraries, archives, and museums can collaborate and combine forces to better serve their users?

The answer is a must and a yes -- for the future of libraries, archives, and museums.   The digital world has collapsed the cultural institutions industries.  I urge you to take a closer look at how these collaborative networks crosses those boundaries in the same way these authors’ projects collapse the boundaries between these journals.   

Monday, August 20, 2012

Gesture Based Libraries


I've profiled some developments of gesture-based computing in previous postings.  Now I want to take a closer look at one library's experience.  It's clear that this is no fad - Apple is currently in productions to roll out gesture-based technology soon. Founded in 1558, the Bavarian State Library is an early adopter of mobile applications.  With a collections comprising 9.7 million books, 57,500 current journal subscriptions, 93,600 manuscripts, the Bavarian State Library is one of the richest worldwide.   Its Munich Digitisation Centre (MDZ) is one of Germany's leading institution of digitization of written cultural material. Currently the Bavarian State Library can already offer 520,000 digitised books from its collections for free use.  Almost 90% of the digital books contributed by German institutions to the European cultural and scientific portal "Europeana" are from the Bavarian State Library.

Gesture-based computing will soon be a critical technology and has been profiled as an emerging trend in the Horizon Report 2012.   With gesture-based computing, just your hands and fingers are sufficient in directly interact with the screen - replacing mouse and keyboards altogether.

As far back as 2008, the Bavarian State Library had already installed purely gesture-controlled presentation system that personalizes virtual experience of digitized manuscripts, blending in history with cutting edge technology.   The BSB Explorer is a selection of 3D digital copies of the most valuable works of the Bavarian State Library, consisting of a large display and a sensor control unit - allowing for a purely gesture-based, completely contactless manipulation of the 3D animated digital copies on the display. Without the mouse or the touch screen as intermediate elements, the digitized 3D books can be paged through, turned and zoomed by mere movements of the hand.

Imagine being able to scan through collections of historical works through the swipe of your hands.  Imagine re-sizing the image through the waving of your fingers.   Observer how libraries, museums, and galleries are increasingly sharing their digital experiences.  Is this a sign of the times?   Observe how in this video gesture-based technology is used.  

Thursday, August 09, 2012

Dean Koontz's Odd Apocalypse Leaves the Page

As a librarian, technology plays a critical role in my work.  Whether it is social media, mobiles, or cloud computing, I need to be aware of what's new, what's going on, especially the tools that students and patrons are using next.    The book publishing industry is making a leap of faith into the latest of cutting-edge technology, using augmented reality as a way to enhance its stories beyond the physical page.   Layar has already been working with its European magazine counterparts in blending in digital 2D objects to the physical pages to produce a sensational experience.   

Dean Koontz is one of my favourite authors, and his Odd Thomas Series is a well-received series of books about Thomas, twenty-year-old man who is able to see the spirits of the dead.  Bantam books is one of the first to use augmented reality is salvaging a lagging book industry.  What does this mean for libraries?  Could this mean the end of bar codes?   Could this mean that librarians will be able to use image recognition on their mobiles to conduct online reference?  Let's wait some more.  In the meantime, try out Odd Apocalypse -- you can see it come to life using your mobile phone or computer webcam.   Try it out.  
_____________________________________

For iPhone and iPad users:

  1. Download the free Dean Koontz iPhone/iPad app at iTunes at http://itunes.apple.com/us/app/dean-koontz/id409292571?mt=8. If you already have the Dean Koontz app, check your “Updates” button for your iPhone/iPad to make sure you have the latest version of the Dean Koontz app.
  2. Once you start the app, look for the button that says “AR” on the homepage and click it, bringing you to the augmented reality viewer in Dean’s app.
  3. Position the hardcover book on a flat surface like in the picture below. Point your iPhone or iPad at the front book cover in a way that the entire book cover is seen within the viewer and watch the cover come to life. It may take a few seconds to load.
For Android users:

  1. Download the free Dean Koontz Android app in the Google Play app store at https://play.google.com/store/apps/details?id=com.mobileroadie.app_929or download the standalone augmented reality Android App for Odd Apocalypse at https://play.google.com/store/apps/details?id=com.zerofractal.dean.koontz
  2. If you’re using the Dean Koontz app, look for the button that says “AR” on the homepage and click it, bringing you to the augmented reality viewer in Dean’s app.
  3. Position the hardcover book on a flat surface like in the picture below. Point your iPhone or iPad at the front book cover in a way that the entire book cover is seen within the viewer and watch the cover come to life. It may take a few seconds to load.
For webcam users:
  1. Visit the augmented reality viewer page on DeanKoontz.com by clicking here.
  2. Make sure your webcam is plugged in and turned on.
  3. If you see a message requesting access to your camera such as the one below, hit “Allow.”
  4. Hold your hardcover book up in front of your webcam. Be sure to take care not to obscure the book cover with your fingers, and position the book cover in a way that the entire book cover is seen on screen and watch the cover come to life.

Thursday, June 07, 2012

Interactive Print in Augmented Reality - The Future of the Web



Layar has been one of the most innovative and progressive web start-ups I've seen in a while.  It's taking the technology world by storm, and just today, it's come out with something I truly think will lead to a revolution in how we interact on the web.  Layar has been working on this for over a year, and I believe it's hit critical mass, with the numerous developments happening concurrently with augmented reality programs across the world.

Layar has been collaborating with European magazine and newspaper publishers to help enhance the static pages of their publications with digital content, and in particular, offering publishers the tools to simply create the interaction themselves.  As Layar reveals, the last two issues of LINDA. Magazine, including the L’HOMO issue, are all embedded with buttons. The vtwonen magalogue with all of its “Buy” buttons.  The latest Eppo comic from Senefelder, the VPRO Gids.   Introducing: Layar Creator.

Will this mean the end of QR codes?  Seems like it. Layar Creator's emergence feels a lot like when the first services like Geocities provided easy access to creating websites, interacting with other users, and paving the way for the Web 2.0 era.  Layar Creator is almost like a WYSIWYG application for activating print pages with digital AR content. Anyone with a computer can upload images or PDFs, drag-and-drop any of a number of digital buttons onto the pages and publish them on the Layar platform. Layar Creator requires no software to install.  No fancy code work needed, no developers.  Whereas it took months of web programming to put together -- can now be done in mere moments.  

Layar uses image recognition technology, as it recognizes existing images from the pages of magazines and newspapers without the need for special markers like QR codes.   It's a path where I think we're truly leading to the so-called, much hyped but little-understood Web 3.0.    This early premonition of how "digital tagging" can be applied to physical objects are, in my opinion, the foreshadowing of the Web of Things and information shadow that will be a distinctive feature of Web 3.0.  

Monday, June 04, 2012

From Card Catalogues to Gesture-Based Computing



There have been a wave of new touch screen, mobile, and cloud-based emergent technologies out in the past few years.  One of them is 'SixthSense', a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Currently a Research Assistant and PhD candidate at MIT Media Lab, Pranav Mistry is the inventor of SixthSense.  This game-changing technology is actually a wearable device that enables new interactions between the real world – just like the movie. He has also invented an invisible mouse called Mouseless, which is controlled by an infrared laser beam and an infrared camera, both of which are embedded in the computer itself.   The current prototype system costs approximately $350 to build.   Pranav is already a celebrity with some of his innovative inventions, yet in the library world, there's still some questions as to what exactly gesture-based computing or augmented reality can provide or benefit to libraries.  Does the gesture of drawing a circle on the user’s wrist projecting an analog watch make for a practical application?

As I was listening in to discussions in my Digital Humanities Summer Institute session, I became more appreciative of the future of such technologies.  It's not so much the technology -- rather, it's the social, political, and business end of things which must be evaluated and researched well in order for a technology to function and thrive.    I liken the card catalog as analogous to gesture-based computing.  With the card catalogue, a stationery flip card is just a piece of card board; however, with text and a collocation element, it becomes something much more.   It becomes an essential tool of libraries, cataloguing, and classification.   Despite its disappearance from libraries, its associations with the library are so heavily embedded that it's almost impossible to remove it entirely from the library lexicon.   Library websites are often still referred to loosely as the library catalogue. So what can we learn about emerging technologies?   Could we envision a future where library patrons can easily flip through entire shelves of books by just a wave of their arms?   Can we envision a library where patrons don't even need to leave their couches, but can view entire shelves of books in the comfort of their homes?   Some libraries are already thinking ahead it seems. 

Thursday, May 31, 2012

Layar For A Run


Layar is my technology company of choice to examine. A trio of tech experts in 2007 Raimo van der Klein, Maarten Lens-FitzGerald and Claire Boonstra founded Mobile Monday in Amsterdam, The Netherlands. They did this during their free time as a hobby in order to connect people who shared their enthusiasm for mobile technological innovation. This is a strong cast of leaders with expertise in the entrepreneurial world of emerging technologies, particularly in the mobile smartphone market. 

Mobile Monday Amsterdam flourished and in 2008 Raimo, Maarten and Claire set up in business together. This trio also began exploring the possibilities offered by content layered on top of reality. This eventually became Layar. What is important to note is that within hours of launching on June 16th 2009, it had already been picked up on by most of the media in their world. This is a seasoned, dedicated team of entrepreneurs, and for that reason, I sense this is a blue chip product and company to invest in.

Claire Boonstra has been named one of the Top 10 Most Influential Women in Technology by FastCompany and Laptop Magazine. Since earning her degree in Civil Engineering in 2001, Claire has worked in Mobile, Marketing and New Media. Previous employers include KPN Mobile (introducing i-mode to the European market), Unilever (European Brand Manager) and Talpa Digital (new online-media ventures). Together with her co-founders Maarten Lens-FitzGerald and Raimo van der Klein, Claire started Mobile Monday Amsterdam and SPRXmobile before launching Layar in 2009. Claire is primarily responsible for facilitating the third-party brand, agency and developer ecosystem of Layar.

Maarten Lens-FitzGerald (General Manager of Layar) has been an Internet professional since 1993, developing Web 2.0 strategies and campaign concepts. In 2007 he brought his expertise to the mobile industry, co-founding Mobile Monday Amsterdam and later SPRXmobile with Raimo van der Klein and Claire Boonstra. In 2008 Maarten was diagnosed with cancer and became known as Patient 2.0, sharing all his experiences through the social Web and via his blog Maartens Journey.com.

Raimo van der Klein (Chief Executive Officer) was co-founder and partner at SPRXmobile – a mobile agency focusing on strategy and concept development with clients like Vodafone and Rabobank following a successful career in Sales & Marketing at Nokia and as Principal Innovation Manager at KPN Mobile.

As the Horizon Report 2010 and 2011 have indicated, augmented reality will be an emerging force in the educational technology world. Layar has been one of the early adopters using AR technology, especially as it uses both the Android and iPhone applications. Not only do Layar’s mobile application features content layers that may include ratings, reviews, advertising, or other such information to assist consumers on location in shopping or dining areas, it also allows users to create their own place-of-interest (POI) and adding their own content to this application. In my opinion, Layar is the new blue chip company to watch for now in the emerging educational technology and commercial sector.

Sunday, May 27, 2012

World Confederation of Institutes and Libraries in Chinese Overseas Studies 2012 Presentation at UBC


“Chinese Canadian Stories: Uncommon Histories from a Common Past” is community engagement and digitization initiative that contributes to the reconstruction of the identities of Chinese Canadians. Focusing on UBC Library’s role as nexus for university-community engagement, this presentation outlines interactions with the local Chinese communities and their roles in shaping the identities of Chinese Canadians across the Pacific. As a case study of one Canadian academic library’s drive in the recovery, creation, organization, promotion and research of Chinese Canadian historical materials in both English and Chinese, this project showcases the complex links and dynamics between institutional efforts to preserve archival materials for learning and research and the preservation of family history in the community for posterity that can be studied on a number of levels.

 Whereas academic libraries have traditionally concentrated on building collections, providing research support to students and faculty, and offering information literacy instruction, they have always been integrated into the broader aspirations of the university. As the academic library can be natural focal point for this interaction and exchange between academia and community, Chinese Canadian Stories (www.chinesecanadian.ubc.ca) helps position UBC Library as a gathering place for community outreach and community-based research.

 Through this project, it can be said that UBC Library is making a difference in innovatively creating a different approach to the preservation of the Chinese Canadian history and correcting the past’s erasures in Canada’s national memory, by working with academics, libraries and archives as well as the diverse communities of Canada. In all, UBC collaborated with twentyeight communities across Canada – from Victoria, BC to St. John’s, Newfoundland – to document the history of Chinese families in the twentieth century. This paper presents the project of “Chinese Canadian Stories” as a model for how an academic library can successfully collaborate with an ethnic community to preserve their culture and history and brought a new awareness of their social identity. The benefits and challenges of such collaboration are discussed in the context of a real-world application. And recommendations for future applications are presented.