Friday, August 28, 2015
I've been writing about the emerging technologies for the past decade, and ever since the Internet of Things first appeared, I've been actively following its development as part of my professional quest to understand its impact on educational technologies. Fresh off the press, Olson et al.'s Semantic Web, Ubiquitous Computing, or Internet of Things? A Macro-Analysis of Scholarly Publications is one of the most thorough in its examination of the evolution of ambient technologies. And I'm glad I've found it and I'm going to share it with you here. The authors investigate concepts used in depicting future visions of society, they map the extent of their use, examining the level of their dominance in different research areas and geographic boundaries, pinpointing fourteen concepts, each of which is used to depict visions of future3 information infrastuctures. More than 20,000 scholarly documents related to those concepts are analyzed.
Ubiquitous computing - "Ubicomp" Refers to a society in which human computer interaction is seamlessly and unnoticeably integrated into everyday life. 2. Pervasive computing -
Pervasive computing - Used interchangeably with ubiquitous computing, pervasive computing's focus is not so much on the vision as it is on technological issues.
Ambient Intelligence - Or AmI, is different from Ubicomp in not just being about computing; rather, it involves other technologies such as smart materials and other innovations that integrate with our environments, a vision that extends the range of technologies that are considered to go beyond computing.
Smart Environment - or SmE, is able to acquire and apply knowledge about an environment and also to adapt to its inhabitants in order to improve their experience in that environment.
Ubiquitous Web - Concerned with mobility and constant access to information, an "anytime from any location" idea in which a different sense of the user emerges, where the technology could benefit commercial corporations as the user, rather than the individuals who seek and use Web-based information.
Semantic Web - Originating in the 1990's, it is an extension of the idea of the Web, created by Tim Berners-Lee. Where content is designed to be read by humans, the Semantic Web builds on the idea of designing contents for access and meaningful manipulations by computer programs. The focus is placed on Web-based information, information access, knowledge representation, and semantic codes for technology intervention.
Internet of Things - or IoT, was originally an adoption of Ubicomp, but was later considerably broadened to envision a society where all members have access to a full-fledged Internet environment populated by self-managing, smart technology anytime and anywhere.
Real world Internet - or RWI, the focus is placed on the integration of real-world into the Internet where wireless sensor technologies and network embedded devices extend interaction between physical and virtual worlds, enabling event-based environmental intelligence.
Web of Things - Follows the idea of the IoT in that it builds on the success of Web 2.0 mashup applications to suggest a similar approach for integration of devices to connect the Web allowing both physical and Web-based things to be connected to virtual resources.
Digital Living - Not widely used yet, the idea of it is a lifestyle not bound by place and time.
System of Things - SoS, dating as far back as the 70's, it has evolved to relate increasingly to linked systems and connected devices.
Everyware - Information processing embedded in the object and surfaces of everyday life. Process powers of multiple everyday devices such as the coffee pot, the garment, etc. come together invisibly, rendering our homes, workplaces or the street to become sites of processing and mediation.
Internet of People - The emphasis on allowing a steady stream of personal data from each individual and her interaction with various devices in everyday life in order to customize services according to individual needs.