Sunday, May 13, 2007

The 10 Forces

Thomas Friedman's The World is Flat is a must-read for information professionals. Although the word "Web 2.0" is not found anywhere in the book because it was written before 2005, the concepts are there. The ideas presented in this book are exceptionally juicy and thought-provoking for those interested in understanding not only how we got to where we are in the information world, but also where we are going. Friedman points out Ten Flatteners defines our 21st century world:

#1: Collapse of Berlin Wall: The fall of the Berlin Wall is the starting point for leveling the global playing field. Because the event became the ultimate symbol for the end of the Cold war, it allowed people from other side of the wall to join the global economy.

#2: Netscape: With Netscape, the World Wide Web broadened the audience for the Internet from its roots as a communications medium used primarily by scientists, to everyone who has internet connection.

#3: Workflow software: Technically, what makes this possible is the development of a new data description language, called XML, and its related transport protocol, called SOAP. Such programming allows a vast network of underground plumbing which enables Web and software applications to communicate with each seamlessly.

#4: Open sourcing: New open source software such as blogs and wikis has allowed communities to upload and collaborate on online projects. Free software has leveled the playing field for all, preventing big businesses to monopolize as they could in the past.

#5: Outsourcing: Outsourcing has allowed companies to split service and manufacturing activities into components, with each component performed in most efficient, cost-effective way. At the same time, poorer countries such as India benefits because not only can workers can achieve a better lifestyle and higher pay without leaving their homes, India as a whole becomes a global economic power by preventing a braindrain because of these new technologies.

#6: Offshoring: Similar to outsourcing, countries that could not produce certain products in the past suddenly can do so and become global players. Offshoring allows countries such as China to manufacture the very same product in the very same way, only with cheaper labor, lower taxes, subsidized energy, and lower health-care costs . How? With the internet, anyone from anywhere can have fast, free information blueprints to build just about anything and anywhere.

#7: Supply chaining: Using Wal-Mart as its primary example, supply chaining allows horizontal collaboration among suppliers, retailers, and customers to create value at a more efficient pace and at a lower price, thus resulting in the adoption of common standards between companies and more efficient global collaboration.

#8: Insourcing: Using UPS as a prime example, insourcing is about one company performing services on behalf of another company. For example, UPS itself repairs Toshiba computers on behalf of Toshiba. The work is done at the UPS hub, by UPS employees. Instead of being competitors, businesses are actually collaborating with each other in order to maximize profits and efficiency through the use of greater communication technologies.

#9: In-forming: With the advent of Google, Yahoo!, and MSN Search, everyone who can type has the same basic access to overall research information. Search engines has become a total equalizer. In-forming is the ability to not only build an deploy one's own personal supply chain - a supply chain of information, knowledge, and entertainment, but also for self-collaboration - that is, becoming your own self-direct and self-empowered researcher, editor, and selector of entertainment, without having to leave the house or office.

#10: "The Steroids": "Wirelessness" is the ultimate "flattener" because it amplifies and turbocharges all the other flatterners, making it possible to do each and every one of them in a way that is "digital, mobile, virtual and personal." Some of these new technologies are already a big part of our lives, including cell phones, iPods, personal digital assistants, instant messaging, and voice over IP, or VOIP. These are but the early technologies: the best is yet to come.

Tuesday, May 08, 2007

The Mashup Competition for '06

Paul Miller has written an interesting article on creating mashups for a library contest. A total of eighteen entries were received for the competition, spanning everything from very simple enhancements to existing library functions right through to a collaborative effort to provide library services inside the Second Life 3D online digital world. Entries came in from public and academic libraries, as well as from the commercial sector. As is the trend with Mashups more generally, map-based Mashups proved common.It's a fun read! Here's an excerpt:
The 'mashup' is a point in time; a means to an end. Our purpose is not, necessarily, t encourage the neverending development of small tweaks and hacks around existing systems. Our purpose is to create a safe and incentivised environment within which the whole sector can begin to give serious thought to what they actually want in the future. Should we continue to change the systems we have incrementally, or are we approaching the point at which some revolutionary change is required? Mashups are 'easy', mashups are quick. Mashups free their creator to think differently, and to try the unexpected. Some of that which they learn will inform our collective thinking as we move forward.

Sunday, May 06, 2007

Globalization 3.0

I've got some time now and finally catching up with some reading. I've got my hand on Thomas Friedman's The World Is Flat: A Brief History of the Twenty-First Century, which has been on my wish list since last year around this time. One thing which stands out is his argument that we are in Globalization 3.0. As an information professional, I find this immensely intriguing. Does Web 2.0 fit in this rubric? Is it merely a small piece of a much larger picture? I thought I'd share with you this interesting chronological framework:

Globalization 1.0 (1492 - 1800) - The world shrank from size large to size medium. It was about countries and muscles. The key driving force was how much muscle, horsepower, wind power, and steam power a country had and how creatively it deployed it. The main question was: Where does my country fit into global competition and opportunities?

Globalization 2.0 (1800 - 2000) - This era shrank the world from a size medium to size small. The key agent of change was multinational corporations (MNC's), which went global for markets and labour, spearheaded by the Industrial Revolution. The key dynamic forces behind this era of globalization was technology: steamships, railroads, telephones, then mainframe computers. The main question was: Where does my company fit into the global economy?

Globalization 3.0 (2000 - present) - We've entered the era where size small has shrunk to size tiny and flattening the playing field at the same time. The dynamic force behind our unique era is the power for individuals to collaborate and compete globally. The dynamic forces behind this is software in conjunction with the creaton of a global fiber-optic network that has made us all next-door neighbours. The question now is: Where do I fit into the global competition and opportunities of the day, and how can I, collaborate with others globally?